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Professional Summary
“Game developer with 5 years of professional experience shipping AAA and indie titles across PC, console, and mobile platforms. Proficient in Unity and Unreal Engine with expertise in gameplay programming, physics systems, and real-time rendering optimization.”
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Key Skills
UnityUnreal EngineC++C#HLSL/ShadersPhysics SystemsAI/PathfindingMultiplayer NetworkingPerformance ProfilingGit (Perforce)Blueprint
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Sample Experience Bullets
- Shipped 3 commercial titles as lead gameplay programmer. One Steam launch sold 50,000+ copies in the first month
- Got the rendering pipeline to stable 60 FPS on PS5 and Xbox Series X by implementing LOD systems and GPU instancing
- Built a procedural dungeon generation system that creates 10,000+ unique layouts. Every layout is guaranteed to be completable
- Wrote the client-server multiplayer architecture for 64-player matches with client-side prediction and server reconciliation
- Designed a custom AI behavior tree system used across 15 enemy types. Cut designer iteration time from days to hours
- Responsible for the physics system including collision detection, ragdolls, and destructible environments
- Worked with the art team to optimize assets - reduced total VRAM usage by 40% without noticeable visual quality loss
- Profiled and fixed frame drops in the open-world map by rewriting the chunk loading system to use async streaming
- Set up the build pipeline in Jenkins for 3 target platforms (PC, PS5, Xbox). Automated packaging and smoke testing
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ATS Keywords
Include these keywords in your resume to pass Applicant Tracking Systems.
game developergameplay programmerUnity developerUnreal Enginegame enginereal-time renderingmultiplayershipped titlesconsole developmentgame optimization
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Recommended Certifications
- Unity Certified Developer
- Unreal Authorized Instructor
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